Option "searchpath" "shader" "@:../shaders" Option "searchpath" "texture" "../textures" Option "searchpath" "archive" "../archives:Cutter_Help/templates/Rib:custom_templates/Rib" DisplayChannel "point P_world" "quantize" [0 65535 0 65535] DisplayChannel "point P_object" "quantize" [0 65535 0 65535] DisplayChannel "vector N_world" "quantize" [0 65535 0 65535] DisplayChannel "vector N_object" "quantize" [0 65535 0 65535] Display "PN_outputs" "it" "rgba" Display "+simple_distant.__N_world" "it" "N_world" Display "+simple_distant.__N_object" "it" "N_object" Display "+simple_distant.__P_object" "it" "P_object" Display "+simple_distant.__P_world" "it" "P_world" Format 427 240 1 Projection "perspective" "fov" 20 ShadingRate 1 #LightSource "distantlight" 1 "intensity" 1.5 "from" [0 0 0] "to" [0 0 1] Translate 0 0 3 Rotate -30 1 0 0 Rotate 0 0 1 0 Scale 1 1 -1 #Imager "background" "background" [1 1 1] WorldBegin TransformBegin LightSource "simple_distant_lightLookup" 2 "intensity" 1 "shadowname" ["distant_map.tex"] # "gel" ["swazi.tex"] TransformEnd # Activate the next line to raytrace all objects # Attribute "visibility" "trace" [1] # Hit mode can be "primitive" or "shader" # Attribute "shade" "string transmissionhitmode" ["primitive"] # Transmission can be [0] or [1] # Attribute "visibility" "int transmission" [1] Surface "PN_outputs" "Kd" 1.0 TransformBegin Translate 0 0.35 0 Scale 0.15 0.15 0.15 ReadArchive "nSphere.rib" TransformEnd AttributeBegin #Displacement "test" "Km" 0.1 Polygon "P" [-0.5 0 -0.5 -0.5 0 0.5 0.5 0 0.5 0.5 0 -0.5] "st" [0 0 0 1 1 1 1 0] AttributeEnd WorldEnd