Option "searchpath" "shader" "@:../shaders" Option "searchpath" "texture" "../textures" Option "searchpath" "archive" "../archives:Cutter_Help/templates/Rib:custom_templates/Rib" DisplayChannel "float __shadow" "quantize" [0 65535 0 65535] DisplayChannel "float __inshadow" "quantize" [0 65535 0 65535] DisplayChannel "color __no_shadow_ci" "quantize" [0 65535 0 65535] Display "simple_distant" "it" "rgba" Display "+simple_distant.__shadow" "it" "__shadow" Display "+simple_distant.__selfshadow" "it" "__inshadow" Display "+simple_distant.__no_shadow_ci" "it" "__no_shadow_ci" Clipping 0.1 5 Format 600 400 1 Projection "perspective" "fov" 20 ShadingRate 1 #LightSource "distantlight" 1 "intensity" 1.5 "from" [0 0 0] "to" [0 0 1] Translate 0 0 3 Rotate -30 1 0 0 Rotate 0 0 1 0 Scale 1 1 -1 WorldBegin Attribute "visibility" "trace" [1] # makes all objects visible to raytracer (not quite like turning raytrace on or off) TransformBegin Translate 0 5 0 Rotate -90 1 0 0 LightSource "simple_distant_lightLookup" 2 "intensity" 1 "shadowname" ["distant_map.tex"] # "gel" ["swazi.tex"] TransformEnd Surface "diffuse_test" TransformBegin Translate 0 0.35 0 Scale 0.15 0.15 0.15 ReadArchive "nSphere.rib" TransformEnd AttributeBegin Polygon "P" [-0.5 0 -0.5 -0.5 0 0.5 0.5 0 0.5 0.5 0 -0.5] "st" [0 0 0 1 1 1 1 0] AttributeEnd WorldEnd